Digicam
A hyper-realistic asset I worked on during my “Improve Your Render” mentorship with lookdev & surfacing artist David Blaya!
I am responsible for all aspects of the asset. The digicam was modeled in Maya, textured in Substance Painter, and rendered with Arnold. This model is based on a real digicam that I own, and during the mentorship, we explored strategies to create life-like, procedural textures using both Substance Painter and Maya’s Hypershade.